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STATUS: LOOKING FOR WORK!

 

My name is Tanta Vorawatanakul, and I am a Thai artist currently living in Pasadena. I work primarily as a freelance Visual Development Artist, with experience collaborating with both game and animation studios.

I have a deep passion and expertise in designing props and environments.

 

Outside of my professional work, I enjoy sketching outdoors and sipping boba tea. In my free time,

I love to travel, capturing moments and the unique atmospheres of the places I visit.

These experiences often inspire me, and I incorporate them into my artwork, translating those moments into drawings in my own distinct style.

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  • Instagram - Grey Circle
  • LinkedIn - Grey Circle
  • Behance
  • artstation
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Experience

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October 2019 – December 2024

Art Director, Humanature Studios

• Vision holder for an in-development game, “Dancing with Ghost”.

• Vision holder for Apple Arcade exclusively released game, “Kimono Cats”.

• Established the look and feel, ensured fidelity & consistency for this IP.

• Created concept art, 2D game assets, proof of concept, pipeline, and style guides.

• Design and create User Interface (UI) Art, HUD elements.

• Developing concept art for characters, backgrounds and interfaces for game.

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October 2022

Visual development/Concept artist, Salesforce

• Created concept art for key promo/announcement film for 2022’s Dreamforce

• Established the look and feel, ensuring fidelity and consistency for this key announcement film

• Working closely with director of Motion Design and Storyboard Artist to visualize the film's direction in a high-productivity environment.

 

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July 2019 – march 2022

Visual development/Concept artist, Iron Galaxy Studios 

• Concept artist on Epic Game’s released “Rumbleverse. Mainly created character clothing, environment and prop and asset design.

• Worked as a main concept artist to add appeal and clarity to numerous prototypes in consistency of the appropriate style. Successfully produce concurrent and competing projects in a fast-paced environment.

• Lead the art style for props and assets, working closely with other artists to rapidly explore ideas and solve visual problems.

 

December 2019 – January 2020

Visual Development Artist, Netflix Animation

• Defined and visualized early direction of the animation film called “Kat and Juju” based on famous children book “Kat y Juju”.

• Working closely with project Art Directors to visualize the direction of the film in a high-productivity environment.

 

November 2018 – February 2021

Lead Concept Artist, Knock Knock game inc

• Lead the art style for a game called “StickerPets Raid” which released on multiple platforms such as Facebook, Google Play and WeChat.

• Worked as a lead concept artist to add appeal and clarity to numerous prototypes in consistency of the appropriate style. Successfully produce concurrent and competing projects in a fast-paced environment.

• Defined and visualized the early direction of characters and apparels for Web3 gaming platform called “Vy Worlds”

 

September 2019

Art Director/ Video editor, Sound Garden Record

• Lead the art style for a music video for an audio track called “Sturgeon Moon by Losann”.

 

July 2018 – May 2019

Lead Concept/ Visual Development Artist, Rey Mendoza Landa’s Project

• Lead the art style for an animated graphic novel called “Sol Nanciente”.

• Worked as a lead artist to add appeal and clarity to numerous prototypes in consistency of the appropriate style.​

 
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